Pescatro
A cozy blend of fishing and Yahtzee-inspired scoring.
Spin the reel to collect fish of different species, sizes, and rarities forming hands to score points and complete the Bounty. Land bonuses, deal with trash, and make strategic scoring decisions to stay afloat.
How to Play
- Cast the wheel to catch fish.
- Each fish has a species (eg. Tuna), rarity (color), and size (pips).
- Discard 1 fish at a time to earn 1 spin
- Discards are per Bounty, not per Hand so use them wisely
- Choose which Bounty combo to apply your score to.
- Each combo can only be scored once per Bounty.
- Click on the combo name to see scoring details.
- Earn enough points to complete each bounty.
Terminology
Bounty = round
Rarity = card color, occasionally used as a multiplier
Pips = fish size/card number
Combo = scoring hand
Value = pips multiplied by rarity
Bonus = rotating combo providing subtotal multiplier
Trash = not fish; catching it removes it from the reel
Reel = wheel
Cast = spin
Discard = remove 1 fish, earn 1 cast
Can you beat all 4 Bounties? Or perhaps beyond? Share your scores in the comments.
Thanks for playing!
This is my submission to The Very Serious Juniper Dev Game Jam. Given time restrictions, game balance (scoring, Bounties, progression etc.) may not be ideal so I am grateful for all feedback!
| Updated | 3 days ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | NaturalNick |
| Genre | Card Game |
| Made with | Godot |
| Tags | 2D, Arcade, cards, Casual, Fishing, Pixel Art, poker, Singleplayer, yahtzee |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Content | No generative AI was used |
Development log
- Reflecting on flaws4 days ago
- Pescatro, an introduction6 days ago


Comments
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